MUC285 Game Audio: Design
Introduces sound design for use in video game projects and adjacent interactive experiences. Includes the creation process and the theory behind sound effects for historically important game experiences. Covers techniques for creating sounds in various styles ranging from Hyper-Realism to Sci-Fi and Fantasy. Recommended: knowledge of a DAW, basic audio recording and production. Audit available. (See course content and outcomes.)
Credits: 4
CRN | Class type | Location | Days & time | Dates | Seats available | Faculty | More info |
---|---|---|---|---|---|---|---|
44204 | In-person | Cascade TEB 215 | Monday and Wednesday from 5 to 6:50pm | From September 22 through December 10, 2025 | Max A Krien | Books for CRN 44204
Class details for CRN 44204 |
Class schedule definitions
- Cost:
- cost is based on the number of credits – see tuition and fees
- Books:
- $0 or <$40 means low cost books (doesn't include other supplies like calculators)
- Register:
- use the CRN to register in MyPCC – see how to register
- Class types:
- see more about class types
-
- In-Person: Instructional time will happen in-person. Class meetings take place at specific times and locations.
- Online (no scheduled meetings): Instruction will take place through regular online activities and assignments with scheduled due dates. Classes do not have meeting times.
- Online (scheduled meetings): Instructional time will happen online. Class meetings will take place at scheduled days/times online.
- In-person & Online (scheduled meetings): Class meetings take place at a specific time & day, with some meetings in-person and some online, usually in Zoom.
- In-person & Online (no scheduled meetings): Class meetings are in-person and have additional online activities.
- Online (scheduled meetings) & Online (no scheduled meetings): classes meet remotely with additional online activities required.