CCOG for MM 253 archive revision 202504
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- Effective Term:
- Fall 2025
- Course Number:
- MM 253
- Course Title:
- Intermediate 3D Modeling and Texturing
- Credit Hours:
- 4
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 20
- Lab Hours:
- 0
Course Description
Intended Outcomes for the course
Upon successful completion of the course, students should be able to:
-
Create 3D models using intermediate Hard Surface and Organic modeling techniques.
-
Utilize intermediate techniques to UV unwrap and texture 3D models.
-
Present and render professional quality 3D models.
Course Activities and Design
Materials will be presented via lectures, demonstrations, and assignments. Students will learn and demonstrate their abilities through handson assignments. Professional examples from recently completed work will provide students with exposure to the local professional 3D community.
Outcome Assessment Strategies
Student fulfillment of expected outcomes will be assessed using:
Ø Modeling and texturing assignments;
Ø Professional and peer critique
Course Content (Themes, Concepts, Issues and Skills)
The following technologies, skills, and concepts will be covered and/or demonstrated:
1. POLYGON MODELING
1.1. Theory
1.2. Tools
1.3. Practical Uses
1.4. Finding/Correcting Mesh Problems
1.5. Edge Loop Flow
4. HARD SURFACE MODELING
4.1. Subdivision surface modeling for hard surface models
4.2. Localizing topology
4.3. Preparing textures for animation
5. ORGANIC MODELING
5.1. Proper edge flow for animation.
5.2. Keeping smooth continuous surfaces.
5.3. Preparation for texturing and animation
6. GENERAL TEXTURING
6.1. Texturing theory.
6.2. Creating shaders, procedural materials, and UV based textures
6.3. Using reference photos and hand painted images as textures.
6.4. Building/Applying procedural shading networks
7. UV MAPPING
7.1. Theory.
7.2. Tools and work flow.
7.3. Hand painting textures
7.4. Proper UV unwrapping technique.
8. DELIVERY/PRODUCTION
8.1. Professional quality compositing and rendering.
8.2. Current portfolio examples.